Psychonauts For Mac
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- Psychonauts is a platforming game developed by Double Fine Productions that first released in 2005. The game was initially published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2; Budcat Creations helped with the PlayStation 2 port. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title with updates for modern gaming systems.
- Psychonauts is a 3D platform game with a rather unorthodox style. The characters' inner worlds are the game's levels. The characters' inner worlds are the game's levels. Each world reflects the personality of the person whose psyche it represents, often resulting in unique, surreal creations, and influencing the gameplay style.
Audio was clear and crisp, didn't crash, and it felt like the true Psychonauts experience. Mac: Mac is the platform that will have the most focus in upcoming patches. The audio issues were the main focus for this patch, and as far as I tested were fixed.
4 GBDeveloper: Double Fine Productions
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Release date: 2005
Version: 1.0.007228 + Full Game
Interface language: English
Voice Language: English
Tablet: Not required
Platform: Intel only
To bookmarksPsychonauts is a platforming game developed by Double Fine Productions that first released in 2005. The game was initially published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2; Budcat Creations helped with the PlayStation 2 port. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title with updates for modern gaming systems and ports for OS X and Linux.
Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a 'Psychonaut', a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/'Psycadet' to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles.
Psychonauts was based on an abandoned concept that Tim Schafer had during the development of Full Throttle, which he expanded out into a full game through his then new company Double Fine. The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting various milestones and responding to testing feedback. Following Fries' departure in 2004, Microsoft dropped the publishing rights, making the game's future unclear. Double Fine was able to secure Majesco as a publisher a few months later allowing them to complete the game after four and a half years of development.
Screenshots from the game Psychonauts
- Mac OS X 10.6.8 or later
- Processor: 1.5 GHz
- RAM: 2 GB
- Graphics: 128 MB
- Hard Disk Space: 4 GB
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Psychonauts November 22, 2011 | Franklin Pride |
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Mac OS X: 10.6.8 | CPU: Intel Core Duo Processor | RAM: 2 GB | HD Space: 4 GB Graphics: ATI X1600 / NVIDIA 8600GT / Intel HD3000 or better card with at least 128 MB VRAM
There haven't been many games that focus on the mind. Some have tinkered with 'mind powers' or given cutscenes where mind control and/or psychotic events occur, but few have ever truly created a world entirely out of a character's mind. There are some notable exceptions like Alice, but on the whole it's a pretty empty category. In addition, almost none of them have managed to put you in the mind of a psycho and leave you feeling sorry for them at the end.
Double Fine's Psychonauts does that multiple times. It's essentially a platformer, collecting game, and puzzle where your arenas are the insides of various minds throughout the world. The worlds range from the internal wartime simulation of a veteran to a milkman's utterly insane and jumbled psyche, and none of them are boring. You'll find yourself stomping tanks and terrorizing natives as a giant version of yourself in one section, and dodging special mind agents in another. From one end to the other, the varying worlds and new challenges almost always seem fresh.
Not to mention, if you're OCD about collectibles, this game will have you stuck for days. There are figments hidden everywhere, collectible cards for rank upgrades, arrowheads that you dig up across the real world, luggage pieces that need to be matched to the correct tags, and locked memories you need to chase down and smash open. There's a lot of stuff to miss, and if you want to collect it all you'll be playing for a loooong time. It doesn't help that certain collectibles can't even be collected until you buy a certain item, thus forcing you to replay previous levels to obtain the final collection.
All of this does have a purpose outside of completion, though. Everything but the arrowheads contributes towards raising your psi rank. At certain ranks along the way, you get new abilities and upgrades to old ones, like splitting your main ranged attack to hit multiple enemies at once. Pretty much all the upgrades are useful, so there's a big incentive to collect even if you aren't a gung-ho completionist. Still, none but the most dedicated will ever see the bonus movie at rank 100+ without going to Youtube. It's almost impossible to achieve without a guide, and even with a guide it'll take you forever.
But hey, if you don't care about that, the main game is plenty challenging and entertaining as you move forward. The boss fights take a bit of thought, albeit not much, the stages generally bring in enough new elements to keep things fresh, and there's a real sense of accomplishment after you trigger the next cutscene and watch the world's wacky characters interact for your amusement. Almost all dialogue and scenes are skippable by pressing the skip key, so there's no need to have any breaks in the action if you don't want them.
You'll be missing out if you do, however, as Psychonauts is very very quirky, but in a good way. The characters emote quite well, the voice acting is some of the best in any game you'll play, and there are loads of jokes to get you chuckling in the weirdest circumstances. A good example of that would be one of your fellow campers that you meet early. He's convinced the squirrels are plotting against him, and starts the game facing off against three of them. If you turn your back for a second, there's a frying sound and when you look again the squirrels are gone. Oh, and the kid apparently wants to kill everyone.
Europa universalis iv: trade nations unit pack for mac. So, what do you want from a computer game? If you want to enjoy unusual environments, bounce around collecting figments of someone's imagination, and discover who is turning your fellow campmates into brainless morons, this is the game for you. If you want a sci-fi epic or role-playing experience, this may be a bit further from your tastes. Still, you should give it a try, as Psychonauts is an excellent platformer and one of the best games released during its year. It's just a shame it didn't arrive on the Mac sooner.
• Plenty of content
• Entertaining characters
• Challenging gameplay
• Older graphics
Psychonauts |
Mac Version: TransGaming |
Buy Psychonauts now at MacGameStore.com |
Psychonauts Mac Os
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